AI Insights · Timothy · July 2024
Top 5 Racing Games on Android in Denmark Q2 2024
Discover the performance of the top 5 racing games on the Android platform in Denmark for Q2 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 racing games on the Android platform in Denmark showcased varying trends in downloads, revenue, and weekly active users. Here's a closer look at the performance of these popular games:
Pocket Champs: 3D Racing Games from Madbox experienced fluctuations in revenue and downloads. Revenue peaked at approximately $1.5K in the week of June 10 but dipped to around $530 in the week of May 20. Downloads saw a steady decline from 415 in the first week of April to 185 by the end of June. Weekly active users also showed a downward trend, decreasing from 1.5K to 970 throughout the quarter.
CSR 2 Realistic Drag Racing by Zynga had a mixed quarter. Revenue reached its highest at $1.2K in the final week of June, while it saw a low of $248 in the week of May 20. Downloads varied, peaking at 74 in the week of May 6 and dropping to 23 in the last week of June. Weekly active users fluctuated, with a notable high of 463 in early May and a low of 281 in late May.
Real Racing 3 from ELECTRONIC ARTS showed steady performance. Revenue climbed to $398 in the week of May 27, with a low of $122 in late April. Downloads were relatively stable, peaking at 192 in early May. Weekly active users saw some fluctuations, reaching a high of 1.1K in the first week of May and a low of 762 in mid-June.
Asphalt Legends Unite by Gameloft SE had a varied quarter. Revenue peaked at $344 in early April but dropped to $72 in mid-June. Downloads were highest at 137 in the second week of April and lowest at 70 in mid-June. Weekly active users remained relatively stable, ranging from 239 to 355 throughout the quarter.
Need for Speed™ No Limits by ELECTRONIC ARTS displayed fluctuations in performance. Revenue peaked at $378 in late April and dipped to $86 in late May. Downloads saw a high of 235 in early April and a low of 64 in mid-May. Weekly active users varied, reaching 1K in early April and dropping to 499 in mid-May.
This data, sourced from Sensor Tower, provides an overview of the performance trends of these top racing games. For more detailed insights, visit Sensor Tower.